Few things get more frustrating than having an idea and lacking the means to materialize it. In this section, I intend to showcase the variety of tools I've acquired over the years that aid me whenever I need to make concepts tangible.
From making a subtle adjustment to a photo all the way to creating an entire poster from scratch, digital image editing is something I do almost daily.
Most of what I know I learned on my years working in Grupo Berro. There, I created and edited an innumerable amount of packaging mockups (mostly for internal development with SC Johnson) and made major adjustments to studio pictures of packaging and books, amongst other things.
But due to the collaborative nature of GB's work methodology, I wouldn't feel right posting any of those works as my own here. Instead, I've compiled a short gallery of academic works and personal projects you can check out below.
I include this subsection here to make it clear that I'm willing to get my hands dirty if necessary. What I mean to say is that if we need to, for example, add an ink stain to a design, maybe instead of googling for one and calling it a day, it's better to get ink, make some stains, scan them, process them, and only then use them. The gallery below contains images showcasing some of the analog graphics techniques I've applied in the past.
I never ventured too deep into the realm of 3D Design, but I was always intrigued by the tools and techniques involved. My curiosity has driven me to learn the basics of some of the tools, and in time I found them to be a valuable resource in aiding me as a Graphic Designer. Below are a couple examples of some quick projects I worked on making use of Blender or 3D Max.